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Let me answer your questions:

1. Only for the first 23 seconds

2. The player is too fast, and the cooldown between shots is much harsher than the original. The movement actually feels choppy to me, because lining up shots is more difficult without the classic snap-movement.

3. The enemies are too small(As in too spread out), the buildings do not have clear indicators of health.

As a whole, it fails to capture the excitement of Atari's old Space Invaders that you are clearly making a clone of, I'll give you that it is a game, but it's not a particularly fun one at the moment. I don't think the score should drop as the enemies shoot the "city", as their health depleting is penalizing enough and the endgame will always contain a very low final score. Also, I'm not sure I get the Ukraine part

Bug List:

- The player can leave the screen(has no collision)

- The score can contain negative values

Thank you for your feedback! It is definitely one of the best ones! Will consider it to make the game better!

Of course, it is hard to get the Ukraine part at this stage of development, when there is no art and other aesthetics. I hope, it will be in the future.

I like the concept of the game!

Movement is smooth and the mechanics are great, but I feel like you don't shoot fast enough. When I see a massive fleet of enemy's coming towards the buildings I find it a bit stressful and a little irritating on how long it takes to take them out. Not to mention there are three buildings I have to take care of as well. 

Other then that I like the game! Keep it up!

Thank you for your feedback! I have some ideas about shooting mechanic and the balance of the number of enemies, so will try to do it more interesting and enjoyable.